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EAPCET / ECET / PGECET / ICET / POLYCET CODE: ANRK

Academics

PEOs, POs & PSOs

PEO's

PEO1: Excel in professional career and/or higher education by acquiring knowledge in mathematical, computing and engineering principles.

PEO2: Be able to analyze the requirements of the software, understand the technical specifications, design and provide novel engineering solutions and efficient product designs.

PEO3: Adopt professionalism, ethical attitude, communication skills, team work, lifelong learning in their profession.

PSO's

PSO1: Problem Solving Skills: Ability to use mathematical abstraction, algorithmic design and appropriate data structures to solve real world problems using different programming paradigms.

PSO2: Professional Skills: Ability to develop computing solutions for problems in multidisciplinary areas by applying software engineering principles.

PSO3: Successful Career and Entrepreneurship Skills:  Gain knowledge in diverse areas of computer science, and management skills for successful career, entrepreneurship and higher studies.

PO's

Engineering Graduates will be able to:

PO 1: Gain an ability to apply knowledge of mathematics, science and engineering fundamentals appropriate to the discipline.

PO 2: Develop the competence to identify, analyze, formulate and solve engineering problems.

PO 3: Acquire an ability to design, implement, and evaluate a computer-based system, process, component, or program to meet desired needs with appropriate consideration for public health and safety, cultural, societal and environmental considerations.

PO 4: Are capable of design and conduct experiments, analyze and interpret data in the field of computer science and engineering.

PO 5: Gain expertise to use the techniques, skills and modern engineering tools with proficiency in the basic area of computer science and engineering. 

PO 6: An ability to analyze the local and global impact of computing on individuals, organizations, and society.

PO 7: Knowledge of contemporary issues

PO 8:Sensitive to engage in activities with conscious social responsibility adhering to ethical values.

PO 9:An ability to function effectively individually and on teams, including diverse and multidisciplinary, to accomplish a common goal.

PO 10: An ability to articulate professional ideas clearly and precisely in making written and oral presentations.

PO 11: Recognition of the need for and an ability to engage in continuing professional development.

PO 12: An understanding of engineering and management principles and apply these to one’s own work, as a member and leader in a team, to manage projects.

Active Learning

Innovative Teaching Techniques

Teaching is an art and science. Teaching is a process of imparting knowledge and skills. It is a systematic process based on some educational objectives to communicate.

The following innovative teaching methods are being adopted:

Interactive Learning

Interactive Learning is a pedagogical approach that incorporates social networking and urban computing into course design and delivery. Interactive Learning has evolved Interactive out of the hyper-growth in the use of digital technology and virtual communication, particularly by students

Interactive learning is a hands-on, real-world approach to education. ‘Interactive learning actively engages the students in wrestling with the material. It reinvigorates the classroom for both students and faculty. Lectures are changed into discussions, and students and teachers become partners in the journey of knowledge acquisition.’

Interactive learning can take many different forms. Students strengthen their critical thinking and problem-solving skills using a much more holistic approach to learning. Interactive learning can take place across the curriculum with technology.

Benefits of Interactive Learning:

  • Engaging content
  • Saves cost and time
  • Flexible learning
  • Teachers can make use of interactive learning tools
Collaborative Learning

“Collaborative learning is an umbrella term for a variety of educational approaches involving joint intellectual effort by students, or students and teachers together. Usually students are working in groups of two or more, mutually searching for understanding, solutions or meanings, or creating a product. 

Collaborative learning activities vary widely, but most center on students’ exploration or application of the course material, not simply the teacher’s presentation or explication of it”.

The benefits of collaborative learning:

  • Development of higher-level thinking, oral communication, self-management, and leadership skills.
  • Promotion of student-faculty interaction.
  • Increase in student retention, self-esteem, and responsibility.
  • Exposure to and an increase in understanding of diverse perspectives.
Flipped Classroom

A flipped classroom is an instructional strategy and a type of blended learning that reverses the traditional learning environment by delivering instructional content, often online, outside of the classroom.

Flipped Learning shifts the classroom from passive to active learning, focusing on higher order thinking skills such as evaluating, analyzing, and creating to engage students in learning. The approach relies on understanding the difference between information and knowledge acquisition, providing students with active learning possibilities.

Students are given opportunities to take greater responsibility for their own learning. Class time focuses more on exploration, finding meaning and application of knowledge. Teaching is focused more on providing significant learning opportunities, providing feedback through a variety of pedagogical strategies and ensuring understanding

The benefits of flipped learning:

  • More one-to-one time between teacher and student more one-to-one time between teacher and student
  • More collaboration time for students
  • Students learn at their own pace
  • It encourages students to come to class prepared
  • Practical things – like missing class due to illness – become less problematic
  • Subject matter content becomes infinitely richer
  • It’s cost-effective!
Role Play

Role play in the classroom is a form of instruction in which you have students take the part of someone else so that they can understand a situation from a different perspective than they normally would.

The benefits of Role Play learning:
● It’s Social and Communal
● Prepares for Real Life
● Indicates Current Skill Level

Think-Pair-Share

Think-Pair-Share (TPS) is a collaborative learning strategy in which students work together to solve a problem or answer a question about an assigned reading. This technique requires students to (1) think individually about a topic or answer to a question; and (2) share ideas with classmates. Discussing an answer with a partner serves to maximize participation, focus attention and engage students in comprehending the reading material.

Benefits:

  • The Think-Pair-Share strategy is a versatile and simple technique for improving students’ reading comprehension.
  • It gives students time to think about an answer and activates prior knowledge.
  • TPS enhances students’ oral communication skills as they discuss their ideas with one another.
  • This strategy helps students become active participants in learning and can include writing as a way of organizing thoughts generated from discussions.
Case Based Learning

This method is learner-centered with intense interaction between participants as they build their knowledge and work together as a group to examine the case

The instructor’s role is to facilitate the students collaboratively analyze and address problems and resolve questions.

The benefits of Case Based learning:

  • More focusing on learning objectives
  • Flexibility on the use of the case,
  • Ability to induce a deeper level of learning
Cooperative learning

Cooperative learning is the process of breaking a classroom of students into small groups so they can discover a new concept together and help each other learn. The core element of cooperative learning is to showcase the positive effects of interdependence while underlining the importance of personal responsibility.
This happens naturally in cooperative learning since students work with one another, but they all have a different task to accomplish or concept to explain.

5 Elements of cooperative learning
● Positive interdependence
● Face-to-face interaction
● Individual and group accountability
● Interpersonal and small group skills
● Group processing
The benefits of Cooperative learning:
● Higher achievement.
● Increased retention.
● More positive relationships and a wider circle of friends.
● Greater intrinsic motivation.
● Higher self-esteem.
● Greater social support.
● More on-task behavior.
● Better attitudes toward teachers

Game-based learning
Game based learning (GBL) is a type of game play that has defined learning outcomes. Generally, game based learning is designed to balance subject matter with gameplay and the ability of the player to retain and apply said subject matter to the real world.
The benefits of Game-based learning:
● Increases Child’s Memory Capacity.
● Computer & Simulation Fluency.
● Helps With Fast Strategic Thinking & Problem-Solving.
● Develops Hand-Eye Coordination.
● Specifically For Children with Attention Disorders.
● Skill-Building.
Learning by doing

Learning by doing refers to a theory of education expounded by American philosopher John Dewey. It’s a hands-on approach to learning, meaning students must interact with their environment in order to adapt and learn.

The benefits of Learning by doing:
● Experiential learning is engaging and sticks
● Experiential learning is personal
● Experiential learning is community-connected
● Experiential learning builds success skills.
● Experiential learning is integrated

Project Based Learning

Project Based Learning is a teaching method in which students gain knowledge and skills by working for an extended period of time to investigate and respond to an authentic, engaging, and complex question, problem, or challenge.

The benefits of Project-Based Learning:
● Collaboration
● Problem Solving
● Creativity
● In-Depth Understanding
● Self-Confidence
● Critical Thinking
● Project Management
● Curiosity
● Empowerment

Open Educational Resources

Open educational resources (OER) are freely accessible, openly licensed documents and media that are useful for teaching, learning, and research resources that reside in the public domain or have been released under an intellectual property license that permits their free use and re-purposing by others.

Open educational resources include full courses, course materials, modules, textbooks, streaming videos, tests, software, and any other tools, materials, or techniques used to support access to knowledge.

Like Blog, MOOC(Massive Open Online Course), Moodle etc.

Faculty Innovative Methods


Teaching & Learning methodologies