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EAPCET / ECET / PGECET / ICET / POLYCET CODE: ANRK

Academics

PEOs, POs & PSOs

PEO's

PEO1: To transcend in a professional career by acquiring knowledge in basic sciences, mathematics and mechanical engineering.

PEO2: To exhibit problem solving skills on par with global requirements in industry and R&D.

PEO3: To adopt the latest technologies, evolve as entrepreneurs, solving mechanical engineering problems, dealing with environmental society and ethical issues.

PSO's

PSO1: Problem Solving Skills: Ability identifies, analyse and solve engineering problems relating to mechanical engineering system together with allied engineering streams.

PSO2: Professional Skills and Entrepreneurship Skills: An ability to use the software effectively in the design, analysis and manufacturing of mechanical components and systems and collaborative learning to find out cost-effective, optimal solution, sustainable growth.

PO's

Engineering Graduates will be able to:

PO 1: An ability to apply the knowledge of mathematics, science and engineering fundamentals.

PO 2: An ability to conduct Investigations using design of experiments, analysis and interpretation of data to arrive at valid conclusions.

PO 3: An ability to design mechanical engineering components and processes within economic, environmental, ethical and manufacturing constraints.

PO 4: An ability to function effectively in multidisciplinary teams.

PO 5: An ability to identify, formulates, analyze and solve Mechanical Engineering problems.

PO 6: An ability to understand professional, ethical and social responsibility.

PO 7: An ability to communicate effectively through written reports or oral presentations.

PO 8: The broad education necessary to understand the impact of engineering solutions in a global, economic, environmental, and societal context.

PO 9: An ability to recognize the need and to engage in independent and life-long learning.

PO 10: A knowledge of contemporary issues.

PO 11: An ability to use the appropriate techniques and modern engineering tools necessary for engineering practice.

PO 12: An ability to demonstrate knowledge and understanding of engineering.

Active Learning

Innovative Teaching Techniques

Teaching is an art and science. Teaching is a process of imparting knowledge and skills. It is a systematic process based on some educational objectives to communicate.

The following innovative teaching methods are being adopted:

Interactive Learning
Interactive learning is a hands-on, real-world approach to education. ‘Interactive learning actively engages the students in wrestling with the material. It reinvigorates the classroom for both students and faculty. Lectures are changed into discussions, and students and teachers become partners in the journey of knowledge acquisition.’

Interactive learning can take many different forms. Students strengthen their critical thinking and problem-solving skills using a much more holistic approach to learning. Interactive learning can take place across the curriculum with technology.

Collaborative Learning

“Collaborative learning is an umbrella term for a variety of educational approaches involving joint intellectual effort by students, or students and teachers together. Usually students are working in groups of two or more, mutually searching for understanding, solutions or meanings, or creating a product. 

Collaborative learning activities vary widely, but most center on students’ exploration or application of the course material, not simply the teacher’s presentation or explication of it”.

Why use cooperative learning?   To..

  • promote student learning and academic achievement
  • enhance student satisfaction with their learning experience
  • help students develop skills in oral communication
  • develop students skills
  • promote student self-esteem

5 Elements of cooperative learning

  1. Positive interdependence
  2. Face-to-face interaction
  3. Individual and group accountability
  4. Interpersonal and small group skills
  5. Group processing
Flipped Classroom

A flipped classroom is an instructional strategy and a type of blended learning that reverses the traditional learning environment by delivering instructional content, often online, outside of the classroom. It moves activities, including those that may have traditionally been considered homework, into the classroom. In a flipped classroom, students watch online lectures, collaborate in online discussions, or carry out research at home and engage in concepts in the classroom with the guidance of a mentor.

The flipped classroom intentionally shifts instruction to a learner-centered model in which class time explores topics in greater depth and creates meaningful learning opportunities, while educational technologies such as online videos are used to ‘deliver content’ outside of the classroom. In a flipped classroom, ‘content delivery’ may take a variety of forms.

Think-Pair-Share

Think-Pair-Share (TPS) is a collaborative learning strategy in which students work together to solve a problem or answer a question about an assigned reading. This technique requires students to (1) think individually about a topic or answer to a question; and (2) share ideas with classmates. Discussing an answer with a partner serves to maximize participation, focus attention and engage students in comprehending the reading material.

Benefits:

  • The Think-Pair-Share strategy is a versatile and simple technique for improving students’ reading comprehension.
  • It gives students time to think about an answer and activates prior knowledge.
  • TPS enhances students’ oral communication skills as they discuss their ideas with one another. 
  • This strategy helps students become active participants in learning and can include writing as a way of organizing thoughts generated from discussions.
Case Based Learning

This method is learner-centered with intense interaction between participants as they build their knowledge and work together as a group to examine the case

The instructor’s role is to facilitate the students collaboratively analyze and address problems and resolve questions

Cooperative Learning
Game-Based learning
Learning by doing
Project Based Learning

Teaching & Learning methodologies

Course Files